Learning Core Audio: A Hands-on Guide to Audio Programming for Mac and IOSAddison-Wesley Professional, 2012 - 307 Seiten Audio can affect the human brain in the most powerful and profound ways. Using Apple's Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio's surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio's C-based environment, and much more. When you've mastered the "black arts" of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard. |
Inhalt
Introduction | 1 |
Understanding Core Audio | 11 |
Basic Audio | 57 |
Advanced Audio | 121 |
Additional Topics | 221 |
289 | |
Andere Ausgaben - Alle anzeigen
Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS Chris Adamson,Kevin Avila Eingeschränkte Leseprobe - 2012 |
Häufige Begriffe und Wortgruppen
allocate application argc ASBD audio data Audio File Services audio format audio hardware Audio Queue audio session audio unit AudioBufferList AudioFileID AudioStreamBasicDescription AUGraph AUHAL bit rate bytes callback function captured audio CARingBuffer channel Chapter CheckError command-line connect const char Core Audio Core MIDI create data format data pointer define example ExtAudioFile Extended Audio File Figure file format file player frame graph I/O unit input device input unit Insert Listing iPhone Listing 4.2 loop lpcm Mac OS X magic cookie main(int malloc mBitsPerChannel mFormatFlags mFormatId node noErr NULL Objective-C OpenAL OSStatus packet descriptions parameter PART_II play playback pointer pragma mark printf propertySize propSize RemoteIO render callback ring buffer sample rate shown in Listing sound Speech Synthesis stream format struct synthesizer there’s variable variable bit rate void what’s write Xcode you’ll you’re