Real-Time Shading

Cover
CRC Press, 26.06.2002 - 368 Seiten
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc
 

Inhalt

I Fundamentals
1
II Building Blocks for Shading
111
III HighLevel Procedural Shading
173
IV And Beyond
307
Bibliography
323
Urheberrecht

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Autoren-Profil (2002)

Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael

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